

For these images I didn't even open the joint editor. Even though you can edit the rigging in Daz, the closer the pose, the better the initial pass at the rigging will be, I'm sure there are people somewhere that actually enjoy rigging, but that ain't me. Open the figure you want to send to Daz (DOA Kasumi, in my case.) Scale the figures as close as you can get them, and then pose the XPS figure (Kasumi) as close as you can get to the the DAZ neutral pose.

(note: I did play with export and import scales but I didn't keep track, and mostly they didn't seem to matter, you can resize after too.)ġ) Export a copy of the DAZ figure (in my case G2F) whose rigging you want to use, with a zeroed (default) pose as an OBJ (The pose is IMPORTANT.) I also had to rip out all the textures to get this to work, and replace them with a blank texture (a 50x50 solid square created in gimp.) Its the NEUTRAL POSE that matters.Ģ) Import the Daz obj into XPS. The Kasumi DOA figure rendered in my Gallery (as of this writing) was rigging automatically with the G2F skeleton (cleaning up the joints is on the "to do" list) using the DAZ built in transfer tool. After trying methods using 3d studio, blender(multiple versions since scripts seem to work only for the version they where written for- and Norton's hates blender.exe), hexagon and a few others and addons I got it to work with Just XPS and Daz (with blender as a little optional help!). I'm still figuring it out, after a lot of dead ends, but I do have my first working figure.

If anyone interested finds this: I couldn't find anyone who had done this and wrote about it.
